After narrowly escaping death at the hands of the Dames Blanches, Lou, Reid, Coco, and Ansel are on the run from coven, kingdom, and church—fugitives with nowhere to hide.
To elude the scores of witches and throngs of chasseurs at their heels, Lou and Reid need allies. Strong ones. But protection comes at a price, and the group is forced to embark on separate quests to build their forces. As Lou and Reid try to close the widening rift between them, the dastardly Morgane baits them in a lethal game of cat and mouse that threatens to destroy something worth more than any coven.
To elude the scores of witches and throngs of chasseurs at their heels, Lou and Reid need allies. Strong ones. But protection comes at a price, and the group is forced to embark on separate quests to build their forces. As Lou and Reid try to close the widening rift between them, the dastardly Morgane baits them in a lethal game of cat and mouse that threatens to destroy something worth more than any coven.